Exploring Xna Terrain 2
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- Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ...
- Revision
- A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader - planet is Earth-sized (100x larger ...
- Generated
- A quick demo of a worms-style destructible
In-Depth Information on Xna Terrain 2
Added support for textures and more Morphing geomipmapped Simple 2D isometric
XNA Terrain
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