Exploring Xna Terrain 2

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  • Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ...
  • Revision
  • A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader - planet is Earth-sized (100x larger ...
  • Generated
  • A quick demo of a worms-style destructible

In-Depth Information on Xna Terrain 2

Added support for textures and more Morphing geomipmapped Simple 2D isometric

XNA Terrain

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