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- Very
- OpenGL
- Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
- I finally managed to get rid of Pygame. Now everything gets drawn in
- Small demo of a functional A* algorithm based on mesh based graphs for NPCs. In this case we are chased by a monster. This is ...
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I had a really busy month visiting family, having them visit me. While on holiday I knuckled down into a* gamedev #indiegame #gameengine #algorithm. A* C++ OpenGL double ended A* path-finding
This episode I implement
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