Introduction to Box2dlightsnormalmapping
Let's dive into the details surrounding Box2dlightsnormalmapping. Initial test using box2dLights with normal mapped scene.
Box2dlightsnormalmapping Comprehensive Overview
http://code.google.com/p/box2dlights/ Gaussian blurred light maps Point light Cone Light Directional Light Shadows ... Finally got lighting working. It's too much right now though. http://forum.jemgengine.com/ Thanks to Box2DLights: https://code.google.com/p/box2dlights/
This is first preview to new version of box2dLights. It's full shader support now. That should make it faster without blur and still ...
Summary & Highlights for Box2dlightsnormalmapping
- box2dlights-pseudo3d
- Smooth lights, better looking, lower performance, drop in replacement for base lights with some extra features.
- napalm like firework.
- Just some quick modifications to libgdx runtime and programmer art normal maps without any actual uv mapping.
- Apricity - Platformer Demo #6 - Box2DLights
That wraps up our extensive overview of Box2dlightsnormalmapping.