Understanding Cascaded Shadow Mapping Without Frustum Splitting

Exploring Cascaded Shadow Mapping Without Frustum Splitting reveals several interesting facts. Cascaded shadow mapping without frustum splitting

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  • For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/
  • Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
  • Colorized version to show the location of each
  • OpenGL Cascaded Shadow Mapping
  • Cascaded Shadow Maps with 1 split

Detailed Analysis of Cascaded Shadow Mapping Without Frustum Splitting

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In this video we take a look at five techniques to reduce the effect of several known problems in

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