Exploring Cascaded Shadow Maps With 1 Split

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  • Selecting the correct
  • This is my work-in-progress implementation of
  • For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/
  • This video takes a high level overview of the
  • The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...

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Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Cascaded Shadow Maps with 1 split Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Just a sample of the results of the

Cascaded shadow mapping

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