Introduction to Day 17 Coding A Classic Roguelike In C

Welcome to our comprehensive guide on Day 17 Coding A Classic Roguelike In C. Setting a max FPS. Refactoring mapCells from global scope. Starting work on Dijkstra maps implementation for smarter monster ...

Day 17 Coding A Classic Roguelike In C Comprehensive Overview

In this series we Finishing our target map generation algorithm. It's SUPER slow when we first test it, so we optimize it and get it performant, before ... Adding monsters to the dungeon, and moving them around! -- Watch live at https://www.twitch.tv/peteycodes.

Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...

Summary & Highlights for Day 17 Coding A Classic Roguelike In C

  • Completing our Hall of Fame
  • Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ...
  • Building out our inventory view. -- Watch live at https://www.twitch.tv/peteycodes.
  • Making our monsters move more realistically and less predictably. -- Watch live at https://www.twitch.tv/peteycodes.
  • Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...

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