Exploring Day 18 Coding A Classic Roguelike In C

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  • Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.
  • Adding monsters to the dungeon, and moving them around! -- Watch live at https://www.twitch.tv/peteycodes.
  • Finished up work on map generation. Started work on movement system for monsters! -- Watch live at ...
  • Added a data structure to make getting objects by position more performant. Started work on config file parsing. -- Watch live at ...
  • Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...

In-Depth Information on Day 18 Coding A Classic Roguelike In C

Finishing our target map generation algorithm. It's SUPER slow when we first test it, so we optimize it and get it performant, before ... Setting a max FPS. Refactoring mapCells from global scope. Starting work on Dijkstra maps implementation for smarter monster ... Making our monsters move more realistically and less predictably. -- Watch live at https://www.twitch.tv/peteycodes. Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...

We get our little @ avatar running around the screen with keyboard input handling. -- Watch live at ...

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