Introduction to Day 6 Coding A Classic Roguelike In C
Let's dive into the details surrounding Day 6 Coding A Classic Roguelike In C. Building out our dungeon level generator. Better spacing for rooms, and carving out hallways between them. -- Watch live at ...
Day 6 Coding A Classic Roguelike In C Comprehensive Overview
Building a level initialization function. Starting to build out an FOV system. -- Watch live at https://www.twitch.tv/peteycodes. Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ... Finishing up our combat system. Letting the monsters attack the player. -- Watch live at https://www.twitch.tv/peteycodes.
Laying the foundations for our items system. -- Watch live at https://www.twitch.tv/peteycodes.
Summary & Highlights for Day 6 Coding A Classic Roguelike In C
- Adding rendering for cells that were previously seen but are not currently visible. Starting work on shadowcasting FOV ...
- Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...
- Completing our Hall of Fame
- Some refactoring/renaming of our Entity Component System design, before moving on to something way more interesting ...
- We get our little @ avatar running around the screen with keyboard input handling. -- Watch live at ...
That wraps up our extensive overview of Day 6 Coding A Classic Roguelike In C.