Introduction to Directx12 Point Light
Let's dive into the details surrounding Directx12 Point Light. Still getting to grips with
Directx12 Point Light Comprehensive Overview
github : https://github.com/Mari-Jun/DX12_Framework. 512 Animated Characters in DirectX 12 with Lightning Update of my little engine developed with
DirectX 11 - Testing a moving
Summary & Highlights for Directx12 Point Light
- The first part of the video shows a scene without Tone Mapping, the second part shows the same scene with film tone mapping.
- Rendering 10.000 Objects with textures and Blinn-Phong
- https://drive.google.com/file/d/1-GA7AS_PMytFOnU9GmhBbbtuugcggkyf/view?usp=sharing.
- An experiment on denoising first bounce diffuse
- 2000+ fps right now on 3080ti at 1080p. Plenty of room to add more effects.
That wraps up our extensive overview of Directx12 Point Light.