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  • Today I demonstrate the use of the BIS_fnc_destroyCity function which can be used to randomly destroy buildings in a given area ...
  • Use code line: _fire = "test_EmptyObjectForFireBig" createVehicle (getPos this); _smoke = "test_EmptyObjectForSmoke" ...
  • Using this
  • A basic
  • Today I demonstrate how the laserTarget

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