Exploring Jitter Physics 2d
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- This is not realtime. 100x100 lattice with cloth selfcollision. Rendered with XNA. Cloth material friction is set to a low value.
- Here is another quick demo showing the power of
- This is just a quick update. I did a bunch of work on testing out how easy it would be to integrate a SAT narrow-phase instead of ...
- Spheres and Constraints form a
- Two
In-Depth Information on Jitter Physics 2d
Here is a quick update! Still using speculative contacts, but now with a friction model. I need to hurry up and add some more ... This is one of the first tests of my Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of Cloth simulation in
This test is the same as before but I finally integrated it with the Game State Management sample and also changed the
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