Exploring Jitter Physics Demo

Exploring Jitter Physics Demo reveals several interesting facts.

  • Cloth simulation in
  • Note that the bottleneck here is the graphics card not the cpu.
  • This is just a quick update. I did a bunch of work on testing out how easy it would be to integrate a SAT narrow-phase instead of ...
  • Softbody/Softbody collison using dynamic aabb hierarchy.
  • Video recored with my 3 years old laptop. Stanford Bunny convex hull approximation takes about 50ms.

In-Depth Information on Jitter Physics Demo

Jitter physics demo This is not realtime. 100x100 lattice with cloth selfcollision. Rendered with XNA. Cloth material friction is set to a low value. Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of Here is another quick

Here is a quick update! Still using speculative contacts, but now with a friction model. I need to hurry up and add some more ...

Stay tuned for more updates related to Jitter Physics Demo.

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