Exploring Normal Mapping With Love2d Planets

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  • Normal mapping with love2d part 3: overdone specular
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  • So much detail from such a (relatively) easy task. This is starting to look borderline professional. All with

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Not exactly accurate... oh well! Using fragment shaders. Using Pixel Effects (fragment shaders) with the development build of LÖVE 0.8.0. Support me on Patreon ➜ https://www.patreon.com/DanMoran Follow me on the Twittersphere ➜ https://twitter.com/DanielJMoran ...

Using

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