Exploring Vulkan C Engine Showcase 3 Ray Traced Shadows

Exploring Vulkan C Engine Showcase 3 Ray Traced Shadows reveals several interesting facts.

  • This is a short demo video showcasing my game's
  • An experiment in rendering with
  • Forget "Whitted RT plastic." This is real-time, Whitted-style
  • Hybrid rasterization with
  • In this video I quickly go over the

In-Depth Information on Vulkan C Engine Showcase 3 Ray Traced Shadows

implementation based on rt gems chapter 13. still some work to do on fixing reprojection artifacts but its already looking pretty ... The talk was presented at Vulkanised 2026 which took place on Feb 9-11 in San Diego, USA. Vulkanised is organized by the ... After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with GitHub: https://github.com/HydeHunter2/

In this episode, I discuss compute

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